Species & Classes
Five peoples, ten roles — your origin is your calling
In The Crack in the Wall, a hero's origin species is their class. Each species has unique racial traits and two distinct role variants that serve as subclasses. All members of a species share common abilities, but each individual trains in one of two ways.
All small folk heroes use the same attribute system (STR, DEX, INT, WIL) and Boon/Bane mechanics for tests.
The five peoples
| Species | Key attributes | Attack die | Roles |
|---|---|---|---|
| Whisperlings | DEX, INT | d6 | Echo-Walker · Shadow-Teller |
| Wayfarers | WIL, DEX | d6 | Stargazer · (second role TBD) |
| Shellbacks | STR, WIL | d8 | Stalwart · (second role TBD) |
| Rainlings | DEX, WIL | d6 | Raincaller · Gutter Runner |
| Veilings | DEX, INT | d6 | Duskblade · Mistweaver (WIP) |
Choosing your species
Whisperlings are for players who love stealth, information, and playing the clever trickster. They're physically frail but mentally sharp.
Wayfarers are for players who love shapeshifting and spirit bonds — versatile and mystical, always on the move.
Shellbacks are for players who want to be the reliable defender, absorbing punishment and protecting allies.
Rainlings are for players who want magic woven into everything they do — combat, movement, even how they hide.
Veilings are for players who love illusions, secrets, and the eerie side of the hidden world.